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In over three hours of continuous play, during which I was questing, killing and receiving experience non-stop, my character managed to progress from level three to level six. Looked at objectively it's still fairly slow by modern-day standards. Everything leads into something else but it never feels forced or rushed.Īrtix seem to have performed some kind of minor miracle on the xp curve. There's never really a moment when things stop. It had actually been three and a half hours. I thought I'd been playing for about ninety minutes. So perfect, in fact, that when I thought to tab out and check the time so I could start on this post, I fouind I'd lost nearly two hours of my life. If I had to pick one word it would be "slick". It's best you see what you're letting yourself in for up front so you can bail if you don't like it.įrom then onwards the gameplay is remarkably similar to how I remember it from four years ago, only now everything's on castors. I thought that was a fine idea, not because it's clever or original, which it profoundly is not, but because if you don't like pop culture references, pastiches and parodies this is very much not the game for you. The new tutorial is every bit as peculiar as the original but infinitely slicker and far more amusing, featuring a personification of Death that owes no small debt to Terry Pratchett. There's a new tutorial, it seems, vastly improved over the one I nitpicked back in closed beta, and I wasn't going to be allowed to skip it. I clearly remember logging out four years ago in the main hub city, Battleon but the game wasn't having any of that.
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I dug up my old login details, patched up (it took about a minute and a half - Steam has been dutifully updating everything even though I never play), and logged in my one and only character, a level three warrior. That sounded interesting and I'd been meaning to take another look at the game for. I clicked on the link this morning, while I was waiting for something else to load, and I happened to see a news item about dungeons getting an auto-level feature, meaning they could be soloed. I have the game bookmarked and I occasionally take a quick look to see what's new. I'm writing this because somehow I ended up playing Adventure Quest 3D for much of the day. This isn't the post I meant to write today. Its recent review rating is even better, 87% " Very Positive" from just under a hundred and fifty satisfied new customers. Itself is on the players." appear hopelessly naive.ĪQ3D currently enjoys a 76% " Mostly Positive" rating on Steam from over five thousand reviews. that verdict could be as harsh on the game-makers as the game Four years later AQ3D is still in Early Access and my concerns that " Once it goes to Open Beta. I feared for the reviews if the game declared itself ready too soon. I think, back in 2016, we hadn't fully acclimatized to online gaming's new normal. My feeling was it needed a little longer in the oven: " The game probably could use at least the rest of the year in Closed Beta".
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there's nothing very much wrong here that can't be fixed with some tuning, tweaking and a general reality check". Still, I was optimistic: " It has a great feel, tons of personality, huge potential. I died many times on that epic journey from character creation to the starting zone. It took me two hours to get - barely - to level three. Only more so."īack then, AQ3D had one of the most ferocious xp curves I'd ever encountered at the starting levels of an MMORPG. You come to it expecting a light-hearted, unchallenging rompĪnd you get something that plays like EQ circa 1999. It looks like a cheerful,Ĭartoon-colorful knockabout MMO aimed at a younger-than-averageĪudience. the extreme dichotomy between what the game looks By then I had identified what appeared to be a problem, : ". That promise was, technically, kept when I posted about the game again a couple of weeks later. I concluded my First Impressions piece, saying " I enjoyed it" and promising to " play more and write more." Post-post-modern sub-ironic knowing-yet-innocent stance that reminds me The overall feel of the game, particularly the writing, appealed to me: (" The whole game has an off-kilter, meta feel to it, a kind of I liked the combat animations ( "fluid and satisfying") and the UI ( slick and extremely easy to use"). It was in beta back then but I was already impressed. That's perhaps surprising, given the highly complimentary things I had to say about the game. It was also the last time I wrote about it here. According to Steam, the last time I played AdventureQuest 3D was back in 2016.